Sunday, September 27, 2009


Hello, here are some useful Maya tutorials:

Realistic eye modeling/texturing/rendering (the top 4 links)video tutorial.

however, i think only 1 person needs to model an eye and share the file, just change eye colour for each of our characters.


the basic idea, but can make changes to the shader network to make it look more interesting


There are 3 different techniques used in this tutorial, all effective. The most simple one is the Mia material which is practically just 1 button's click.

~YeenYee

Wednesday, September 23, 2009

OK people, time to quicken our working pace. We need to stick to our schedule eventhough I know most of you are thinking there's no lecturer to hand in the work to, so you can relax. But seriously, if you don't want to end up spending an additional 1/2 year on the final project, you have to change your work attitude and be serious about doing your best in a good amount of time.

The dateline is set like this, if you don't know or have forgotten:
26th September (this Saturday)- finish all modeling. No extra allowance.
9th October(2 weeks from now)- finish all texturing and rigging.

After that, we want to straight ahead proceed to animation testing and the actual animation.

Also, pass your modeled characters to Terence ASAP. And no excuses like lost thumbdrives. Do what needs to be done whatever way required.

Remember that by right the deadline for this project is the end of this term, and don't be lenient with yourself.

-Yeen Yee.

Thursday, August 27, 2009

scale 1















I did a rough drawing for the scale of objects and some furniture...
Will be posting more soon.

Any suggestions on the size? Like certain objects to be bigger than others...

Leave your comments here if any. =)

Thursday, August 13, 2009

Hey people, just a note. I'll be posting my sketches along with the photo references for you to model from soon, so please wait for awhile.

~Yeen
For Yilyn.
Here's the outline for the living room. Have fun XD.
And also here's a sample of how I painted the buildings. BTW I found out why sometimes when we post our pics the colour is off. In photoshop you have to make sure that the colour mode is RGB, not CMYK.


~Yeen

For Naj.
here's the character sheets for the postman and the poltergeist. I'll have more later on.Please redraw all neatly in your style and do the final paintings (for the characters) with texture

Also, for those doing character sheets, don't forget to do ortho for the face and for naked characters.









Thanks
~Yeen

Wednesday, August 12, 2009


a more stylized version. just to test different shapes.

~Naj


portrait test model. wad do u guys think? too realistic? if it is let me know. can always change it. :) still working on the texturing as got shadow problem..

~Naj

Monday, August 10, 2009

editing for animatics

Yo peeps... sorry for the super late post! =D
Internetz failure.
Anyway...

This is in order of what Aik Sern said.

- Scene 1, zoom in straight to the fish. Don't have to curve the camera angle.
- Sword flying scene, make the sword rotate.
- Hand part, slower (ok, i think this is the part where the guy goes 'nooooo' when the sword is flying through the air)
- When guy walks up to lamp room, camera static. and guy walks out of frame.
- Flip image of ghost throwing book. This part coz of the position of the ghost i think. So that it corresponds to the image of the book hitting him.
- Annoyed expression of ghost (because the guy don't know how to turn on the lamp)
- Cut straight into guy's face. Don't need him to pop up when light is turned on.
- Guy going down part, fade off.
- When in living room, need to show him taking of cap or something. An indication that he can chill edi.
- Insert shot of ghost coming down with expression.
- When dagger dissolve, it goes upwards.
- Don't need ghost to walk into frame to comfort the guy.
- Errr... then theres a leg shot, i'm not sure where. But you have to flip the image as well.
- Camera static, don't need zoom and the guy is sad when he realise the chicken is gone.
- Don't need the cleaning scene, go straight to box.


AND THATS ITTTTTTTT!!!

Wooh. Extra reminders.

For the slides, we need a horizontal layout for the pages. So if free, design by Thursday.
Next, LOGO!!! by Thursday too.

Now i shall die drawing the whole storyboard. Muahahha.
Sticks rock!!! (for those who know) =D

Thursday, August 6, 2009

Monday, August 3, 2009

schedule





Hope you guys can view it. If not, note me.


~lyn

Friday, July 31, 2009

Here's the sketch you can use for the neighbour's house colour thumbs


Yeen

some more quick sketches.



some sketches for the duster, broom and some toys and cutlery.

~Naj.
Hi, here's some notes on what needs to be shown tomorrow.

For those that are going to find textures, please follow this format:
*Blue box: your textures/picture reference
Descriptions might change according to how specific you want to be and according to character.
And of course use the confirmed colour thumb, not a black and white image in the middle.

Btw please do one set of textures for all the characters.


Also, please meet up in college at 7.30 am sharp, so we can do a few adjustments/file compilation before the lecturer arrives.

To whomever it concerns, please bring your character sheets(a 3/4 view of character, orthography, key poses and expressions) too.

Thanks,
Yeen.

Thursday, July 30, 2009

Here's the sketches of the living room to use for colour thumbs. The lower 2 pics are some notes on what all those furniture are, in case you dunno. BTW my sketches of the living room consist of a set of 4 pictures, all of different angles of the room, so it's better if you colour all of them, since some furniture can only be seen from certain angles.






~yeen

Monday, July 27, 2009

To do list for tomorrow,28th July, Tuesday:
btw please meet at the lab at 9am

Please prepare these items, hopefully can choose tomorrow:

-colour thumbs for all 4 characters

-sketches for the cleaning items(broom,feather duster), chicken toys (preferably a stuffed toy and a storybook), the neighbour's house(for the voodoo scene),the lighthouse manual( but for a lighthouse in the shape of another animal, not a fish), ships (for the pileup, and the main ship that kills the man), plate and cutlery for egg eating scene

To be done in class tomorrow:
-refined 2d animatics
-production schedule

To be done by Saturday:
-character ortho,lineup and material choice
-environments colour thumbs(light and mood study and material choice to be done later)
-edited plot and summary

~Yeen

Thursday, July 23, 2009

last edited scenes










Managed to upload all of them. Don't know why the colour became blue though for some of the scenes. Weird... >_>
~lyn



edited scenes

















I'll post scene 7 and 8 when i reach home. Connection in college is bad.
Sorry for the delay.
~lyn







Tuesday, July 21, 2009

chicky




Hey people, you can use this image for your colour thumbs 1st... I'll be posting the orthographic views later in the evening. Sorry for the blurriness, wasn't using my scanner. =/

Oh and if you think the final looks weird or horrible, do tell meeeeeeeeee!!!
I know my drawing cacat.
T___T



~lyn

Monday, July 20, 2009

storyboard

The edited scenes for Lennard.











~lyn